CSIT – TAEKWONDO
- Brief description
- Context and needs
- Activities and rules
- Location, environment and equipment
- Side Activities
Taekwondo and Para Taekwondo are famous for being a dynamic and technologically developed sport. Famous for their kicking and punching techniques, the objective is to score in either opposition-style games or presentation points. The following activity can be performed by mixed groups, independently from their abilities and proficiency in the sport. The game is an adaptation of traditional games, promoting team cooperation and physical development.
This adapted sport is a competitive and playful activity that integrates heterogeneous groups into a single event. It allows all levels of skills and impairments to work alongside each other and furthermore, to improve their abilities.
- The playing field should ideally be rectangular with 10 to 20 meters long. Divide the group into two teams with the same number of members. Place the teams on the end lines of the field, further away from each other as possible.
- The trainer (or one of the players in case of uneven number), stays in the middle line, holding a pillow, a kick shield, or a handkerchief, giving the commands and controlling the game.
- The members of each team build up pairs with at least one impaired athlete, have a secretly assigned number, that the other team isn’t aware of who is who. After each pair is assigned a number (1 to 4 in case of 8 players), they line-up next to each other on the end lines of the field of play.
- Each pair must hold hands or hold on to a piece of rope (or taekwondo belt) not longer than 30cm.
- The trainer calls a random number and the corresponding pair run to the handkerchief and try to grab it, running back to their end line, without being tagged by the opponent. None of the players can cross to the half-side of the field of play, corresponding to the other team, unless the pillow or handkerchief was grabbed.
- Running to their end-line without being tagged grants them one point. Being tagged while running with the Pillow or Handkerchief loses one point.
- The trainer can call more numbers if the two first pairs are taking too long to grab the handkerchief.
- The difficulty can be increased by adding a different scoring set, like running to your end-line grants you one point; running to the opponents’ end-line grants you two points.
Another difficulty level variation, sport-specific with advanced skills, is that the players must move with Taekwondo displacements, not backing more than two steps at the time, turning their backs or any forbidden (Gam-Jeong) movement or technique. In this variation, the Field of Play needs to be smaller.
Location: Indoor or Outdoor, ideally with a room bigger than 10 meters long
- 1 kicking target (pillow or handkerchief)
Lines, cones, or floor markers
In this game, teams are built with heterogenous groups, combining children with and without impairments. The main advantage of this game is that everyone, no matter their skills, abilities or previous experience in the sports can play it. Without very little preparation this game as can bring children together as well introduce the sport Taekwondo to them.
This game is one of just a few activities, which can be played by mixed groups of able-bodied and disabled children, that is quite fast. It builds a contrast to the everyday life and let them experience something different. Playing with able-bodied children who are considered as “normal” boosts their self-esteem and shows they can keep up. Vice versa, playing together decreases “fear” in able-bodied children and will get to know them better.
Taekwondo booths with kicking equipment for trial and fun from parents, siblings, and other attendees, facilitate integration in the sports techniques and promote interaction between audience and players. For example, a kicking bag where everyone can try to use taekwondo techniques. In general, all activities and games which allow a play together and bring children on the one hand closer to the sport and on the other closer to themselves by creating a sense of belonging.
- Mixed group, with and without physical or mental impairments
- of players: min. of 4 player, no upper limit
Age: 5 and above
From a scientific point of view this activity improves the speed development, stamina development, orientation skills, and cooperation skills of its participants. This game allows participants and audience to engage in a fair, democratic, inclusive, and dynamic sport activity. It teaches the importance these values which are also important in their daily life. The low “entry barriers” due to the simplicity of the game makes it accessible for everyone.
PlayInc Key Aspects
Although the game itself is very inclusive, the coach must ensure the harmonic growth of their abilities and skills. If a child or a group of children are developing faster, the rules must be adapted in order to increase the difficulty.
The knowledge and skills of the trainers is ensured by their long experience. The game can be adapted by the coach according to the skillset and experience of the group. As the coach is part of the game, he/she can directly motivate the players during the runs.
Method 1 & 2:
The characteristics of the sports activity described covers almost all aspects of Method 1. It enables a heterogenous group of children to play together, no matter of their abilities and the number able bodied and impaired children within the group. This means this game is open for absolutely everyone. The rules are set to the skill level of amateur children which have not been in contact with Taekwondo before. However, they can be adapted and extended with typical Taekwondo techniques and movements for advanced players.
Contact the organisation
Name: International Workers & Amateurs in Sports Confederation (CSIT)